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VIST-470 Assignment 8 - Ray Tracing

For this assignment we re-visted the previous assignment 5, but we were tasked with using ray tracing instead of shadow maps and environment maps. To change the the assignment from shadow and environment maps I just had to add some extra lines of code to change it to ray tracing. One major piece of code that I had to add to the code at the end of each texture that I called was ["raytracing"], After I got the ray tracing working properly I decided to make a new scene. I used spheres and a torus to create the image below.

The main texture I used for this assignment was the "shinymetal" shader that has been provided to us before, because it is a good shader to show the reflections.

RIB FILE


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