

VIST 470 - Assignment 6
This week we were tasked with creating procedural textures and displacements. We needed to use different forms of noise, turbulence, etc to create these procedurally generated textures. Weebly does not support uploading a .txt file. I have attached pdfs like before with the code in them, and have also posted all the code directly in this blog post at the bottom of the post. Scene RIB FILE Noise SL FILE (I used this noise file provided for us to create an interesting backdrop


VIST 470 - Shadow and Reflections Shaders
For this assignment we were tasked with using environment maps, and shadow maps to create a compelling image. I first began looking over code from the book to get a barring on how shadow, and environment maps work within the scene . RIB FILE For this scene I tried to use object that I have not used that much to create a interesting floating tower. I used two materials for this project one being the plastic shader, and the other being the shinymetal shader that was provide for


VIST 470 - Ring Light Shader
The assignment this week was to use a spot light to create a ring light. I first created a basic spot light which has a outer limit on it that causes the light now to bleed outside of a certain radius. The way to accomplish the ring light was to figure out a way to create a inner limit that would not produce light inside it. This was the product of my study into creating a ring light and playing with how these ring lights were oriented within the scene. As well as how the lig