VIST 470 - Assignment 6
This week we were tasked with creating procedural textures and displacements. We needed to use different forms of noise, turbulence, etc...
VIST 470 - Shadow and Reflections Shaders
For this assignment we were tasked with using environment maps, and shadow maps to create a compelling image. I first began looking over...
VIST 470 - Ring Light Shader
The assignment this week was to use a spot light to create a ring light. I first created a basic spot light which has a outer limit on it...