December 5, 2017

When trying to test the code from the Advanced Renderman book that was provided on ecampus 3delight kept crashing on me when I tried to run the RIB file. It gives me know errors that I could try and figure out how to solve. I checked with other people in the class also...

November 27, 2017

In this assignment we were tasked with using ambient occlusion as our main light source in our scene. I started with looking at the ambient occlusion chapter that was linked in the assignment folder. I used the code that was on this link to build my ambient occlusion s...

November 16, 2017

For this assignment we re-visted the previous assignment 5, but we were tasked with using ray tracing instead of shadow maps and environment maps. To change the the assignment from shadow and environment maps I just had to add some extra lines of code to change it to r...

November 7, 2017

For this assignment we were tasked with creating a volume shader. 

*** Disclaimer Wix doesn't support txt file documents so I had to upload the files as pdf's ***

 My first angle of my scene

Second angle of my scene 


In the scene file I create cones, rings, and planes...

October 25, 2017

This week we were tasked with creating procedural textures and displacements. We needed to use different forms of noise, turbulence, etc to create these procedurally generated textures. 

Weebly does not support uploading a .txt file. I have attached pdfs like before wit...

October 19, 2017

 For this assignment we were tasked with using environment maps, and shadow maps to create a compelling image. I first began looking over code from the book to get a barring on how shadow, and environment maps work within the scene .


For this scene I tried...

October 11, 2017

The assignment this week was to use a spot light to create a ring light. I first created a basic spot light which has a outer limit on it that causes the light now to bleed outside of a certain radius. The way to accomplish the ring light was to figure out a way to cre...

September 28, 2017

We were tasked with creating two shaders from scratch. One would be a transparent shader while the other was to be an emboss displacement shader. 

Emboss Shader:

RIB File

Sl File

This was created using a simple black and white texture as shown below. 

Transparent Shader


September 21, 2017

The assignment this week for my VIST 470 class was to create a RIB file. In this RIB file we were asked to create a space scene that had at least a planet and a spaceship. We were encouraged to use primitive shapes, because they allowed for a nice introduction level co...

September 14, 2017

The assignment was to pick a organic object, and take photos of it. Once we had taken photos we were tasked with recreating this image in 3D as close as possible to the original picture. The time frame for this project was a week from start to finish. 

Reference Image:


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