VIST 470 - Transparent & Emboss Shaders
- Derek Beck
- Sep 28, 2017
- 1 min read
We were tasked with creating two shaders from scratch. One would be a transparent shader while the other was to be an emboss displacement shader.
Emboss Shader:

This was created using a simple black and white texture as shown below.

Transparent Shader

Version #1

Version #2
I used one texture in version one and just created two spheres that overlap. While in version two I used two different textures on spheres that are transparent.

