I'm busy working on my blog posts. Watch this space!
VIST 470 - Ambient Occlusion
November 27, 2017
In this assignment we were tasked with using ambient occlusion as our main light source in our scene. I started with looking at the ambient occlusion chapter that was linked in the assignment folder. I used the code that was on this link to build my ambient occlusion shader. Though as I was building the same shader that was provided in the chapter a error kept popping up saying "cannot find shadingnormal" I ended up having to find the shading normal in some of the 3delight header files. I then copied the shadingnormal function and posted it in the occlusion shader to not have to create an extra file. This seemed to solve the problem, and I moved on to creating my rib scene file. For my scene file I just messed around with objects till I found an interesting design. I also decided to use raytracing in my scene again to add some more interesting effects to my image which caused me to add another light to the scene. I used the shinymetal shader from previous assignments to the background walls to make it reflective.