October 25, 2017

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VIST 470 - Assignment 6

October 25, 2017

 This week we were tasked with creating procedural textures and displacements. We needed to use different forms of noise, turbulence, etc to create these procedurally generated textures. 

 

Weebly does not support uploading a .txt file. I have attached pdfs like before with the code in them, and have also posted all the code directly in this blog post at the bottom of the post. 

Scene RIB FILE

Noise SL FILE

(I used this noise file provided for us to create an interesting backdrop for the procedural shaders)

 

 

Displacement Shader

For this displacement shader I borrowed some code from fundza.com to help create a base for it. I then edited values and parameters to create the image that is shown below. I then changed the amplituded, frequency, and layers of the displacement to create a more interesting shape.

 

RIB FILE 

SL FILE

 

 

Procedural Texture 

For this procedural texture I reference the Advanced Renderman textbook to get a bearing on where I Needed to start with the code. I then began tinkering with the code to create interesting results. This process was a lot of changing a few values then checking to see what the output was. I did realize that the frequency and amplitude have the most effect on the overall look of the texture.

 

RIB File

SL File

 

 

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